feat(openclaw): skills-based memory architecture with batched extraction (#4624)
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.6
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e2b439c42a
commit
c250ccfb5c
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/**
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* Dream Gate — activity tracking, gate logic, and lock mechanism
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* for automatic memory consolidation.
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*
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* State persists in the plugin's stateDir so it survives gateway restarts.
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* Lock prevents concurrent consolidation runs.
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*/
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import * as fs from "fs";
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import * as path from "path";
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// ============================================================================
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// Types
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// ============================================================================
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interface DreamState {
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lastConsolidatedAt: number; // ms since epoch, 0 = never
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sessionsSince: number; // interactive sessions since last consolidation
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lastSessionId: string | null;
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}
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interface DreamLock {
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pid: number;
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startedAt: number;
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}
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interface DreamGateConfig {
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minHours: number;
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minSessions: number;
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minMemories: number;
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}
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const DEFAULTS: DreamGateConfig = {
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minHours: 24,
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minSessions: 5,
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minMemories: 20,
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};
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const LOCK_STALE_MS = 60 * 60 * 1000; // 1 hour
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// ============================================================================
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// State Persistence
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// ============================================================================
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function statePath(stateDir: string): string {
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return path.join(stateDir, "dream-state.json");
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}
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function lockPath(stateDir: string): string {
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return path.join(stateDir, "dream.lock");
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}
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function ensureDir(dir: string): void {
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try {
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fs.mkdirSync(dir, { recursive: true });
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} catch { /* exists */ }
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}
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function readState(stateDir: string): DreamState {
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try {
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const raw = fs.readFileSync(statePath(stateDir), "utf-8");
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return JSON.parse(raw) as DreamState;
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} catch {
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return { lastConsolidatedAt: 0, sessionsSince: 0, lastSessionId: null };
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}
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}
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function writeState(stateDir: string, state: DreamState): void {
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ensureDir(stateDir);
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fs.writeFileSync(statePath(stateDir), JSON.stringify(state, null, 2));
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}
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// ============================================================================
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// Session Tracking
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// ============================================================================
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/**
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* Called from agent_end on every interactive turn.
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* Increments session counter (deduped by sessionId).
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*/
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export function incrementSessionCount(stateDir: string, sessionId: string): void {
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const state = readState(stateDir);
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if (state.lastSessionId !== sessionId) {
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state.sessionsSince++;
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state.lastSessionId = sessionId;
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writeState(stateDir, state);
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}
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}
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// ============================================================================
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// Gate Logic
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// ============================================================================
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/**
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* Check all three gates. Returns true only if ALL pass.
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* Gates are checked cheapest-first (time, session, memory).
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*/
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export async function shouldDream(
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stateDir: string,
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config: { minHours?: number; minSessions?: number; minMemories?: number },
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memoryCount: number,
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): Promise<{ pass: boolean; reason?: string }> {
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const cfg: DreamGateConfig = {
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minHours: config.minHours ?? DEFAULTS.minHours,
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minSessions: config.minSessions ?? DEFAULTS.minSessions,
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minMemories: config.minMemories ?? DEFAULTS.minMemories,
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};
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const state = readState(stateDir);
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// Gate 1: Time
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const hoursSince = (Date.now() - state.lastConsolidatedAt) / 3_600_000;
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if (hoursSince < cfg.minHours) {
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return { pass: false, reason: `time: ${hoursSince.toFixed(1)}h < ${cfg.minHours}h` };
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}
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// Gate 2: Sessions
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if (state.sessionsSince < cfg.minSessions) {
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return { pass: false, reason: `sessions: ${state.sessionsSince} < ${cfg.minSessions}` };
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}
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// Gate 3: Memory count
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if (memoryCount < cfg.minMemories) {
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return { pass: false, reason: `memories: ${memoryCount} < ${cfg.minMemories}` };
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}
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return { pass: true };
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}
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// ============================================================================
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// Lock
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// ============================================================================
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/**
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* Try to acquire the dream lock. Returns true if acquired.
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* Stale locks (older than 1 hour) are reclaimed.
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*/
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export function acquireDreamLock(stateDir: string): boolean {
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ensureDir(stateDir);
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const lp = lockPath(stateDir);
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// Check existing lock
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try {
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const raw = fs.readFileSync(lp, "utf-8");
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const lock = JSON.parse(raw) as DreamLock;
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const age = Date.now() - lock.startedAt;
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if (age < LOCK_STALE_MS) {
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// Lock is held and not stale
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return false;
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}
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// Stale lock, reclaim
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} catch {
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// No lock file, proceed
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}
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// Write lock
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const lock: DreamLock = { pid: process.pid, startedAt: Date.now() };
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fs.writeFileSync(lp, JSON.stringify(lock));
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return true;
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}
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/**
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* Release the dream lock and record successful completion.
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*/
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export function releaseDreamLock(stateDir: string): void {
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try {
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fs.unlinkSync(lockPath(stateDir));
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} catch { /* already gone */ }
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}
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/**
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* Record that consolidation completed. Resets session counter.
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*/
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export function recordDreamCompletion(stateDir: string): void {
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const state = readState(stateDir);
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state.lastConsolidatedAt = Date.now();
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state.sessionsSince = 0;
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state.lastSessionId = null;
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writeState(stateDir, state);
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}
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/**
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* Get current dream state for logging/diagnostics.
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*/
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export function getDreamState(stateDir: string): DreamState {
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return readState(stateDir);
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}
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